“The successful free-to-play games are selling positive emotions. Not content”
– Nicholas Lovell
Game Art & Design is a subdivision of game environment and it is the process of crafting the imaginative aspects for video games. Game art design begins in the pre-production phase in coordination with visual artists involved right from the concept of the game, rough sketches of the characters, objects, and back-ground environment etc. Sometimes, these conceptual based designs will be created by the game designers before the game is moved into execution.
As a student at our visual arts & design college, you learn the entire life cycle of game art and design including game development concepts for various gaming experiences. You can get next level skills with us in this vibrant, multifaceted, and ever-expanding industry.

‘BA (HONORS)’ in GAME ART & DESIGN
The curriculum is developed by industry professionals and subject matter experts considering the production pipeline, and based on the choice-based credit system (CBCS) norms. CBCS parameter is predefined by the UGC and it includes discipline-specific electives, general electives, ability enhancement compulsory courses, and skill enhancement subjects.
The training will be imparted through theory lectures, practicals, and internships, while the learning outcomes are evaluated through mid-term examinations, internal assessments, written & practical exams, project, viva-voce, and portfolio development.
Course Structure
Semester 01
- English Communication
- Drawing
- Colour Theory
- Swayam / Moocs
Semester 02
- Environmental Science
- Sculpting
- Drawing and Perspective
- Swayam / Moocs
Semester 03
- Creative Writing for Media
- Image Editing
- Digital Conceptual Art – I
- Game Design & Production Pipeline
- Swayam / Moocs
Semester 04
- Personality Development
- Digital 2D Animation
- Digital Conceptual Art – II
- Game World Design – I
- Swayam / Moocs
Semester 05
- Props Modeling for Games
- Character Modeling for Games
- Environmental Modeling for Games
- Game World Design II
- Storytelling for Games (OR) Game Quality Assurance (OR) Game Project Management
Semester 06
- Digital Sculpting and 3D Painting
- D Animation for Games
- Rigging for Games
- 2D Game Engine Concepts (OR) 3D Game Engine Concepts (OR) Introduction to Augmented Reality
- Mini Project
Semester 07
- Advanced Digital Sculpting
- User Interface Design for Games
- Gamification
- Game Psychology
- 3D Models & Design for Virtual Reality (OR) Character Animation for Games (OR) Introduction to Virtual Reality
Semester 08
- Thesis
- Project
- Internship

Job Roles
Opportunities in
